▶
Opening your montage
Starting editor...
Your saved timeline stays on this device.
MONTAGEMAXXER Auto Montage Editor
Project

1. Media & layers

Media, audio, text, stickers, effects, and canvas live here. Drop files in, then build your timeline below.
Drop video, picture, or sound here
Add clips by path, or drop them in the montage-clips folder.

2. Edit a clip

0.000s fps
Reads the on-screen elimination banner — finds the ACTUAL frags and trims them for you. This is the main way; the manual controls below are only for clips it misses.
More clip actions
Manual trim, kill & add — for clips auto-detect misses
Start (clip begins)
--
Kill frame
scrub + Set Kill
End (clip stops)
--
Manual trim: drag the video to the start → Set Start, to the end → Set End. For a kill, drag to the exact elimination frame → Set Kill (◀│/│▶ or ,/. nudge one frame). Then + Add KILL or + Add clip — or just hit ★ Auto-find kills above and skip all this.

3. Build your montage

The first combat cut lands on the music drop. Put your strongest marked kill first, then use Auto-arrange if you want a pacing suggestion.
Fortnite is the primary lane. This choice controls Scout, Auto-find, and Shorts framing; it does not change the title treatment.
PRISTINE AUTORECOMMENDED

Editor-grade montage, one click

Safe by default: when your timeline is already curated, it renders your exact order and trim points. Automatic planning makes a reviewable suggestion first, so it cannot silently replace the buildup or sequence you authored.

Auto-build quality options for suggestions
Keep my order follows the sequence you selected. Story order ranks an opener, variation, and finale like a conventional auto edit.
Keep source preserves every authored in/out point. Beat-fit may tighten or expand around the kill for faster musical pacing.
Checking Pristine Auto safety status…

Nothing disappears silently. Uncertain kills and finishes go to Review Center. Audio spikes are disabled as a kill signal; audio is used only for music structure, mixing, and final safety checks.

Intro buildup

Optional. Choose a calm build/edit clip to hold the music intro before the drop.

Kills

More timeline fills
Mark a kill in the player, then Add it. The first kill hits the drop.
The shared mix now uses restrained, style-weighted hits on confirmed impacts and meaningful transitions, with music ducking around the event. Turn it off when you want a completely natural game-audio bed.
Branding + ending optional
The recommended ending keeps the final play continuous and fades it once. Replay is available when you intentionally want the old tail-repeat behavior.
Optional. Clear it for a clean handle-only ending, or write your own line. The editor changes the final render.
These choices change only the small credit line. The main title's cards, motion, and finish stay untouched.
The paper motion is shared, but Pop and Classic keep their own card colors. The full editor below can override the whole title layout.
The title and its independent credit line stay at the start. Kill markers and transitions own the gameplay effects.
Gameplay-first: a brief animated overlay, not a separate title card. Adjust from 1–10 seconds; saved project timing is preserved.
Export details optional
Every preset is hard-checked for resolution, 60 fps, loudness, clipping, black frames, silence, and freezes. The vertical preset keeps the same curated timeline and center-crops it by default.

Timeline

No saved timeline edits yet ▶ Play · click a clip to edit · drag to reorder · drag a clip's edge to trim/extend · Ctrl+click to group · Ctrl+B cut · Del delete · ♪ lines = beats (cuts/kills snap to them)
Overlay tracks above video
Add a text, sticker, or effects track to place overlays above the video.
Your montage clips show here. Add some on the right (or "+ Add all my saved kills").

✨ Title + outro editor

drag the text on the safe-zone canvas; values are used in the final render
THANKS FOR WATCHING
1920 × 1080 · preview canvas
Preview zoom100%
Horizontal50%
Vertical46%
Render size
Border
Depth
Changes are staged until you click Apply.

🔍 Kill-moment Review Center

exact reason, evidence, and confidence — never a hidden reject
No kill moments in this view.
Choose a moment to preview
Playback starts three seconds before the kill.
Confirm means Pristine Auto may use this exact moment. Reject excludes only this moment. Used means it was included in a montage you watched and accepted.
Making your montage…
Grabbing the music, cutting your clips, and adding the beat-synced effects — usually a minute or two.
Starting…
Did this edit earn the clips? Accept marks only these exact kill moments Used.

♫ Sound effects

for REDRUM — optional layer; click ▶ to hear, change any, then Save
Loading…
55%
Want your own? Drop impact.wav / whoosh.wav / riser.wav into the custom folder